# I am the Watcher. I am your guide through this vast new twtiverse.
# 
# Usage:
#     https://watcher.sour.is/api/plain/users              View list of users and latest twt date.
#     https://watcher.sour.is/api/plain/twt                View all twts.
#     https://watcher.sour.is/api/plain/mentions?uri=:uri  View all mentions for uri.
#     https://watcher.sour.is/api/plain/conv/:hash         View all twts for a conversation subject.
# 
# Options:
#     uri     Filter to show a specific users twts.
#     offset  Start index for quey.
#     limit   Count of items to return (going back in time).
# 
# twt range = 1 5
# self = https://watcher.sour.is/conv/53r2m7q
I finally got to code a bit tonight ( https://github.com/stig-atle/io_scene_pbrt/tree/Pbrt-v4-support ) . I'm working on my exporter for blender - that exports the scene to the PBRT render engine file format ( https://github.com/mmp/pbrt-v4/ ).
It lets you create scenes in blender, then export them for rendering with PBRT renderer.

I've been working on adding support for the subsurface material type tonight.
Got this far - so not much left before I can push it.
@stigatle That look cool 😎 -- Way over my head though 😂
@stigatle That look cool 😎 -- Way over my head though 😂
I think the same about all the stuff you code on every day, haha.
@stigatle that is an amazing job! The renders look so good, no difference from reality. Specially that glassy one. Wow.