A study commissioned by Meta has found that the metaverse could contribute around 2.4% to U.S. annual GDP by 2035, equating to as much as $760 billion. Reuters reports: The concept of the metaverse includes augmented and virtual reality technologies that allow users to immerse themselves in a virtual world or overlay information digitally on ... ⌘ Read more
A study commissioned by Meta has found that the metaverse could contribute around 2.4% to U.S. annual GDP by 2035, equating to as much as $760 billion. Reuters reports: The concept of the metaverse includes augmented and virtual reality technologies that allow users to immerse themselves in a virtual world or overlay information digitally on ... ⌘ Read more
Especially when they showed the ridiculous screenshots that they where so proud of with the quality of 15 years ago.
And they they pushed it as a place to work or have meetings during the pandemic.. haha.
And they did not even use it themselves in the company.
But Meta's approach from the beginning almost seemed like a joke? My first thought was "are they trolling us?" There's open source metaverse software like Vircadia that looks better than Meta's demos (avatars have legs in Vircadia, ffs) and can already do virtual co-working. Vircadia developers hold their meetings within Vircadia, and there are virtual whiteboards and walls where you can run video feeds, calendars and web browsers. What is Meta spending all that money doing, if their visuals look so weak, and their co-working affordances aren't there?
On top of that, Meta didn't seem to put any kind of effort into moderating the content. There are already stories of bad things happening in Horizon Worlds, like gangs forming and harassing people off of it. Imagine what that'd look like if 1 billion people were using it the way Meta says they want.
Then, there are plenty of technical challenges left, like people feeling motion sickness or disoriented after using a headset for a long period of time. I haven't heard announcements from Meta that they're working on these or have made any advances in these.
All around, it never sounded serious to me, despite how much money Meta seems to be throwing at it. For something with so much promise, and so many obvious challenges to attack first that Meta seems to be ignoring, what are they even doing?
> whether it can help people with accessibility challenges, like low vision
No it cannot, at least not the Oculus Rift from FB some years ago.
> whether it can help people with accessibility challenges, like low vision
No it cannot, at least not the Oculus Rift from FB some years ago.
> whether it can help people with accessibility challenges, like low vision
No it cannot, at least not the Oculus Rift from FB some years ago.
But yeah, even so I can imagine the metaverse wouldn't be very helpful for low vision people as things stand today, even with higher resolution. I've played VR games and that was fine, but I've never tried to do work of any kind.
I guess where I'm coming from is that even though I'm low vision, I can work effectively on a modern OS because of the accessibility features. I also do a lot of crap like take pictures of things with my smartphone then zoom into the picture to see detail (like words on street signs) that my eyes can't see normally. That feels very much like rudimentary augmented reality that an appropriately-designed headset could mostly automate. VR/AR/metaverse isn't there yet, but it seems at least possible for the hardware and software to develop accessibility features that would make it workable for low vision people.
Also. The idea of Augmented Reality is much more appealling to me than full Virtual Reality. And a pair of glasses is a lot easier to wear than a headset.
Unfortunately, like so many metaverse efforts, it's almost devoid of life. Interesting worlds to explore, cool tools to build your own stuff, but almost no people in it. It feels depressing, like an abandoned shopping mall.