# I am the Watcher. I am your guide through this vast new twtiverse.
#
# Usage:
# https://watcher.sour.is/api/plain/users View list of users and latest twt date.
# https://watcher.sour.is/api/plain/twt View all twts.
# https://watcher.sour.is/api/plain/mentions?uri=:uri View all mentions for uri.
# https://watcher.sour.is/api/plain/conv/:hash View all twts for a conversation subject.
#
# Options:
# uri Filter to show a specific users twts.
# offset Start index for quey.
# limit Count of items to return (going back in time).
#
# twt range = 1 1
# self = https://watcher.sour.is/conv/e5cpxea
Today it has been difficult to focus on designing the course/book for Unity, C# and Poker.
There are many moving parts that I have to settle as learning objectives, that I'm a bit overwhelmed. I simplified the game a lot, yet not enough it seems. That's when I recall phrases like "The hard things about hard things"
Also, Unity is too visual to be taught by a book. At the same time I want to write a book about a topic I like 🤔
A reference is "Head first C#", which I used to learn C# in 2008, so I think it's feasible to a certain extent.