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Are We Getting Closer to the Year of the Linux Desktop?**
Earlier this year TechRepublic argued that while 2021 wasn't the year of the Linux desktop, "there was no denying the continued dominance of Linux in the enterprise space and the very slow (and subtle) growth of Linux on the desktop. And in just about every space (minus the smartphone arena), Linux made some serious gains."

So would 2022 be the year of the Linux ... ⌘ Read more
@slashdot No! 🤦‍♂️ Haha 😂 It will never happen 😁
@slashdot No! 🤦‍♂️ Haha 😂 It will never happen 😁
I don’t quite understand how Flatpak/Snap is supposed to solve anything. That isn’t the issue at all, from my experience. If you make proprietary software, you can just bundle all your dependencies or link stuff statically. I’ve been playing some (commercial, proprietary) games from the late 1990ies / early 2000s that follow this simple approach (they had official Linux versions – maybe “The Year of the Linux Desktop” has already passed 🤪). They worked like a charm – *UNTIL* something related to drivers changed. And now they just crash. 🤦 (In other words, they worked fine for about 20 years, which is pretty good if you ask me. You have similar problems on Windows.)
I don’t quite understand how Flatpak/Snap is supposed to solve anything. That isn’t the issue at all, from my experience. If you make proprietary software, you can just bundle all your dependencies or link stuff statically. I’ve been playing some (commercial, proprietary) games from the late 1990ies / early 2000s that follow this simple approach (they had official Linux versions – maybe “The Year of the Linux Desktop” has already passed 🤪). They worked like a charm – *UNTIL* something related to drivers changed. And now they just crash. 🤦 (In other words, they worked fine for about 20 years, which is pretty good if you ask me. You have similar problems on Windows.)
I don’t quite understand how Flatpak/Snap is supposed to solve anything. That isn’t the issue at all, from my experience. If you make proprietary software, you can just bundle all your dependencies or link stuff statically. I’ve been playing some (commercial, proprietary) games from the late 1990ies / early 2000s that follow this simple approach (they had official Linux versions – maybe “The Year of the Linux Desktop” has already passed 🤪). They worked like a charm – *UNTIL* something related to drivers changed. And now they just crash. 🤦 (In other words, they worked fine for about 20 years, which is pretty good if you ask me. You have similar problems on Windows.)
@movq Me neither l 🤦‍♂️
@movq Me neither l 🤦‍♂️
@movq I didn't actually think that was a driver behind either (no pun intended). I like both projects for their locked down deployments, by default. When they're done well, the docs even suggest post-install connections that you might want to use and why. Mobile has been successful with that sort of model for some time, and I'm quite happy to have a bit of bloat to get it with my desktop. (Read something recently about the duplication Flatpak introduces.) Storage is cheap!
Well... It depends on many many things. For me it always has been a secondary desktop 🖥 (behind MacOS and Win), buuuut I use Linux (and BSD for Hobbie projects) in VPS, WSL, mobile and embedded devices, so... 🤔

Does anyone have more recent info? (this one is from more than 20 years ago)