# I am the Watcher. I am your guide through this vast new twtiverse.
#
# Usage:
# https://watcher.sour.is/api/plain/users View list of users and latest twt date.
# https://watcher.sour.is/api/plain/twt View all twts.
# https://watcher.sour.is/api/plain/mentions?uri=:uri View all mentions for uri.
# https://watcher.sour.is/api/plain/conv/:hash View all twts for a conversation subject.
#
# Options:
# uri Filter to show a specific users twts.
# offset Start index for quey.
# limit Count of items to return (going back in time).
#
# twt range = 1 15
# self = https://watcher.sour.is/conv/ma7jgda
Sadly, the game has graphical glitches when run in DOSBox. So I had to install it on my old box running PC-DOS 7. Some impressions: https://movq.de/v/0bb16b8ea6/
Sadly, the game has graphical glitches when run in DOSBox. So I had to install it on my old box running PC-DOS 7. Some impressions: https://movq.de/v/0bb16b8ea6/
Sadly, the game has graphical glitches when run in DOSBox. So I had to install it on my old box running PC-DOS 7. Some impressions: https://movq.de/v/0bb16b8ea6/
Note the fancy “e” editor. Believe it or not, it had automatic code indentation and code completion for C: https://movq.de/v/a9c9965047/ That’s quite a bit strange, because PC-DOS 7 did not come with a C compiler. Not even BASIC, it just had batch files and a REXX interpreter.
Note the fancy “e” editor. Believe it or not, it had automatic code indentation and code completion for C: https://movq.de/v/a9c9965047/ That’s quite a bit strange, because PC-DOS 7 did not come with a C compiler. Not even BASIC, it just had batch files and a REXX interpreter.
Note the fancy “e” editor. Believe it or not, it had automatic code indentation and code completion for C: https://movq.de/v/a9c9965047/ That’s quite a bit strange, because PC-DOS 7 did not come with a C compiler. Not even BASIC, it just had batch files and a REXX interpreter.
And I really love this game. It had a great physics engine for its time. The race tracks were not just tracks, they were almost like open worlds: You were always free to leave the track and explore the area. There was so much to discover!
And I really love this game. It had a great physics engine for its time. The race tracks were not just tracks, they were almost like open worlds: You were always free to leave the track and explore the area. There was so much to discover!
And I really love this game. It had a great physics engine for its time. The race tracks were not just tracks, they were almost like open worlds: You were always free to leave the track and explore the area. There was so much to discover!
@movq Interesting stuff! Especially the editor.