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I was rereading a few old books in my Kindle, and reached to one about Gamification.

Although I'm not a big fan of gamified experiences and serious games as I was a few years ago, it always makes me wonder on how effective they could be for simple ideas.

For example I was thinking on registering your current run on a treadmill or elliptical in a twtxt file (or any Yarn service), reading it and unfolding a passive story based on your distance.
Or maybe exchanging those Km/Miles into some resource in a micro game.

The 'final' idea is to motivate you to do more excersise, which is a long discussion.
if you are interested look for the analysis on Duolingo, on YouTube and some blogs.
They talk on how to measure the real motivation behind the task, often forgetting about the final goal, which is learning to use a new language.

Interesting readings and more interesting how to actually create that successful design
Interesting 🤔 But yeah I share your negative view on “Gamification” — I believe it’s another form of the same kinds of psychological abuse you see in many advertising businesses 🤦‍♂️
Interesting 🤔 But yeah I share your negative view on “Gamification” — I believe it’s another form of the same kinds of psychological abuse you see in many advertising businesses 🤦‍♂️
@prologic I agree
When you tie a behavior to business metrics, like retention and revenue... Well, usually the 'game' design suffers, and sometimes the learning too.

I had a short time creating 'educational games' until I found there are not games anymore, but tools. (With a few notable exceptions)
They are not fun to play and if you make them fun, you don't learn in a predictable way, which is not acceptable by the industrial education.

Something similar happens with social media which are optimized for addiction buuut that's another long conv.