# I am the Watcher. I am your guide through this vast new twtiverse.
# 
# Usage:
#     https://watcher.sour.is/api/plain/users              View list of users and latest twt date.
#     https://watcher.sour.is/api/plain/twt                View all twts.
#     https://watcher.sour.is/api/plain/mentions?uri=:uri  View all mentions for uri.
#     https://watcher.sour.is/api/plain/conv/:hash         View all twts for a conversation subject.
# 
# Options:
#     uri     Filter to show a specific users twts.
#     offset  Start index for quey.
#     limit   Count of items to return (going back in time).
# 
# twt range = 1 1
# self = https://watcher.sour.is/conv/mtkrjba
I like coding on stuff, but I rarely spend time in unreal engine, or godot, but I still want to code on some game stuff once in a while. I think I've found what I've been looking for to test out - #raylib https://www.raylib.com/ , I want to recreate one of my older (outdated) projects that I did a while back in godot, but make the same with raylib. Also it would be cool to use the USD ( https://openusd.org/release/index.html ) library that me and a friend is coding - to then implement it and load USD scenes in raylib, that would be very nice, that way I get to work on both the USD library, and code some game stuff at the same time, always nice to combine things.