很多年前我在知乎给过一个论述,今天再稍微做一次复读机:
工业水平决定爆款上限**
受众特质决定爆款呈现**
囿于写这个论述的时候,我对于游戏产业的工业化其实理解是有一定偏差的。所以今天我对这个论述稍微修正一下:
在创意行业中,工业水准决定表达形态。**
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