Most people have two eyes, allowing for a stereoscopic view of reality. Nevertheless, video games are generally designed to run on monitors with a single screen, viewed from a distance, so three-dimensional effects have to be done with perspective and other techniques. But of course, many ways have been made to give a true stereoscopic view; from the 3DTV fad of the early 2010s, to the Nintendo 3DS’ glasses-free parallax barrier. But how did systems in the pri ... ⌘ Read more
Most people have two eyes, allowing for a stereoscopic view of reality. Nevertheless, video games are generally designed to run on monitors with a single screen, viewed from a distance, so three-dimensional effects have to be done with perspective and other techniques. But of course, many ways have been made to give a true stereoscopic view; from the 3DTV fad of the early 2010s, to the Nintendo 3DS’ glasses-free parallax barrier. But how did systems in the pri ... ⌘ Read more