# I am the Watcher. I am your guide through this vast new twtiverse.
#
# Usage:
# https://watcher.sour.is/api/plain/users View list of users and latest twt date.
# https://watcher.sour.is/api/plain/twt View all twts.
# https://watcher.sour.is/api/plain/mentions?uri=:uri View all mentions for uri.
# https://watcher.sour.is/api/plain/conv/:hash View all twts for a conversation subject.
#
# Options:
# uri Filter to show a specific users twts.
# offset Start index for quey.
# limit Count of items to return (going back in time).
#
# twt range = 1 6
# self = https://watcher.sour.is/conv/vintlya
I'm looking for an old game from the mid 1990ies, probably DOS. (Not sure if it really existed or if I dreamed it up.)
Outdoors, alien planet, SciFi setting. 3D, voxelized landscape. The terrain was very open, you could move around freely. There was water in some parts of the terrain. You were piloting some sort of hovercraft or helicopter. I think you were also able to jump very high/far. There were few enemies and the entire gameplay was somewhat obscure -- I cannot remember the actual goal anymore, probably just "kill all enemies".
I think "energy balls" played an important part. I think they looked somewhat like the blue balls in "Descent" (those added energy to your shields), but I don't know anymore what their purpose was -- were those the projectiles you were shooting?
*Maybe* you were able to destroy the terrain.
I cannot remember any kind of narrative or story.
I think it was a relatively unknown game, not a big hit. It was not Comanche, nor Earth Siege 2.
I'm looking for an old game from the mid 1990ies, probably DOS. (Not sure if it really existed or if I dreamed it up.)
Outdoors, alien planet, SciFi setting. 3D, voxelized landscape. The terrain was very open, you could move around freely. There was water in some parts of the terrain. You were piloting some sort of hovercraft or helicopter. I think you were also able to jump very high/far. There were few enemies and the entire gameplay was somewhat obscure -- I cannot remember the actual goal anymore, probably just "kill all enemies".
I think "energy balls" played an important part. I think they looked somewhat like the blue balls in "Descent" (those added energy to your shields), but I don't know anymore what their purpose was -- were those the projectiles you were shooting?
*Maybe* you were able to destroy the terrain.
I cannot remember any kind of narrative or story.
I think it was a relatively unknown game, not a big hit. It was not Comanche, nor Earth Siege 2.
I'm looking for an old game from the mid 1990ies, probably DOS. (Not sure if it really existed or if I dreamed it up.)
Outdoors, alien planet, SciFi setting. 3D, voxelized landscape. The terrain was very open, you could move around freely. There was water in some parts of the terrain. You were piloting some sort of hovercraft or helicopter. I think you were also able to jump very high/far. There were few enemies and the entire gameplay was somewhat obscure -- I cannot remember the actual goal anymore, probably just "kill all enemies".
I think "energy balls" played an important part. I think they looked somewhat like the blue balls in "Descent" (those added energy to your shields), but I don't know anymore what their purpose was -- were those the projectiles you were shooting?
*Maybe* you were able to destroy the terrain.
I cannot remember any kind of narrative or story.
I think it was a relatively unknown game, not a big hit. It was not Comanche, nor Earth Siege 2.
It might have been “CyberRacer”:
https://tilde.zone/@movq/110758252780165524
(TIL: Mastodon has full threading, not just “reply to first post in thread and the rest is linear”. But UI/UX of that is super awkward … Why are modern web apps so, so bad at this?)
It might have been “CyberRacer”:
https://tilde.zone/@movq/110758252780165524
(TIL: Mastodon has full threading, not just “reply to first post in thread and the rest is linear”. But UI/UX of that is super awkward … Why are modern web apps so, so bad at this?)
It might have been “CyberRacer”:
https://tilde.zone/@movq/110758252780165524
(TIL: Mastodon has full threading, not just “reply to first post in thread and the rest is linear”. But UI/UX of that is super awkward … Why are modern web apps so, so bad at this?)