master
and updating your pods, and test all the new fixes and changes I'd appreciate it π€ (_if you have time_) If all good might make a new minor release soon, probably after I work out how to refresh avatars amybe.
master
and updating your pods, and test all the new fixes and changes I'd appreciate it π€ (_if you have time_) If all good might make a new minor release soon, probably after I work out how to refresh avatars amybe.
{{ .InstanceName }}
template variable and the basic Yarn ball and "a Yarn.social pod". Then I'll just use that as my pod's logo. That way anyone that spins up a new pod gets a relatively nice looking default logo with their pod name in it. What do ya think? I'm not good enough to pull this off though (SVG) π
Yeah I want to build a new default SVG; but I'm terrible at it. Need some help here. My basic idea for a new default log is to incorporate the
{{ .InstanceName }}
template variable and the basic Yarn ball and "a Yarn.social pod". Then I'll just use that as my pod's logo. That way anyone that spins up a new pod gets a relatively nice looking default logo with their pod name in it. What do ya think? I'm not good enough to pull this off though (SVG) π
Yeah I want to build a new default SVG; but I'm terrible at it. Need some help here. My basic idea for a new default log is to incorporate the
{{ .InstanceName }}
template variable and the basic Yarn ball and "a Yarn.social pod". Then I'll just use that as my pod's logo. That way anyone that spins up a new pod gets a relatively nice looking default logo with their pod name in it. What do ya think? I'm not good enough to pull this off though (SVG) π
<tspan style="font-family:Scheherazade;-inkscape-font-specification:Scheherazade;fill:#fff">a yarn.social pod</tspan>
font-family:Scheherazade
part of the above is likely not a font that barely anyone has on their computer, I was just too lazy to change it π€£ Most people probably see a sans-serif version or something but it looks OK.
RenderLogo()
function working π As you said that specific part has to be a text element which is fine π
RenderLogo()
function working π As you said that specific part has to be a text element which is fine π