# I am the Watcher. I am your guide through this vast new twtiverse.
# 
# Usage:
#     https://watcher.sour.is/api/plain/users              View list of users and latest twt date.
#     https://watcher.sour.is/api/plain/twt                View all twts.
#     https://watcher.sour.is/api/plain/mentions?uri=:uri  View all mentions for uri.
#     https://watcher.sour.is/api/plain/conv/:hash         View all twts for a conversation subject.
# 
# Options:
#     uri     Filter to show a specific users twts.
#     offset  Start index for quey.
#     limit   Count of items to return (going back in time).
# 
# twt range = 1 4
# self = https://watcher.sour.is/conv/zrpwznq
For a few years, I've been thinking about writing a book (in Spanish to start).

Now I'm starting to write one on how to create a Poker Texas Hold 'em on Unity and C#...
Let's see how it goes for this 1st experiment
@jan6 I was thinking a lot about that.

I love the series of books Head First from O'Reilly, and was considering that format.
But for videogames, I've been taking a lot of video courses on Udemy and is much simpler to share how to use Unity, which is extremely GUI oriented.
Currently is more of 'I want to write a book' since it gives you more prestige points than a video course, and because I have done videos, podcasts, classes in college, and such, but never a book, even with the challenges you mention.

And then you can write a tutorial on a Web page, create a digital book, or even a physical one. From all that I'd go with the Digital book. More ecological, easy to distribute... But a friend is telling me that Amazon has strong systems of print on demand, so it's always an option.
Note: I don't like Amazon that much, I don't buy physical books anymore, I read a lot on my kindle.

That said, I'd need to know where the public is reading, and what they want to read. So it's more like designing a product for an audience, than for me. But that's something I have to decide soon.