# I am the Watcher. I am your guide through this vast new twtiverse.
#
# Usage:
# https://watcher.sour.is/api/plain/users View list of users and latest twt date.
# https://watcher.sour.is/api/plain/twt View all twts.
# https://watcher.sour.is/api/plain/mentions?uri=:uri View all mentions for uri.
# https://watcher.sour.is/api/plain/conv/:hash View all twts for a conversation subject.
#
# Options:
# uri Filter to show a specific users twts.
# offset Start index for quey.
# limit Count of items to return (going back in time).
#
# twt range = 1 194032
# self = https://watcher.sour.is?offset=193009
# next = https://watcher.sour.is?offset=193109
# prev = https://watcher.sour.is?offset=192909
guys i use VPS systems from time to time and they scare me. wdym they have every port open by default and the firewall is your responsibility. what the fuck bro
guys i use VPS systems from time to time and they scare me. wdym they have every port open by default and the firewall is your responsibility. what the fuck bro
Global update: Trump in Scotland says EU trade deal has 50-50 chance as tariff row grows. Gaza sees 9 more starvation deaths (122 total); UN says famine is deliberate. Thai-Cambodia clashes kill 16, displace 135k. US raid in Syria kills top ISIS leader & sons.
You know you’re getting old when there’s quite a few scripts in your ~/bin that you use daily, but you haven’t edited them once in well over 10 years …
You know you’re getting old when there’s quite a few scripts in your ~/bin that you use daily, but you haven’t edited them once in well over 10 years …
@lyse “Advanced”, well, probably more “mature”. There aren’t a ton of crazy features and that icon thing is the largest code addition in the last 10 years. %)
Speaking of OS/2 … I just realized that Windows 3.x didn’t have icons, either. If I’m not mistaken, this only got added in Windows 95. In other words, OS/2 had this feature before Windows did, because at least OS/2 2.1 from 1993 had icons. Who would have thunk.
(Now I kind of want to know which system really introduced this feature.)
@lyse “Advanced”, well, probably more “mature”. There aren’t a ton of crazy features and that icon thing is the largest code addition in the last 10 years. %)
Speaking of OS/2 … I just realized that Windows 3.x didn’t have icons, either. If I’m not mistaken, this only got added in Windows 95. In other words, OS/2 had this feature before Windows did, because at least OS/2 2.1 from 1993 had icons. Who would have thunk.
(Now I kind of want to know which system really introduced this feature.)
@lyse Oh, huh, maybe it was just my GNOME 2 themes back then that didn’t show the icon. 🤔
> I like the looks of your window manager. That's using Wayland, right?
Oh, no. It’s still X11. All my recent Wayland comments resulted from me trying to switch, but I think it’s still too early. Being unable to use QEMU (because it can’t capture the mouse pointer) is a pretty big blocker for me. This is completely broken, it just happens to be unnoticeable with modern guest OSes, so it’s probably not a priority for devs.
(Not to mention that I would have to fork and substantially extend dwl in order to “replicate” my X11 WM. And then, after having done that, I’d have to follow upstream Wayland development, for which I don’t have the resources. Things would need to slow down before I can do that.)
> all that wasted space of the windows not making use of the full screen!!@1
Heh. I’ve been using tiling WMs for ~15 years now, so it’s actually kind of refreshing to see something different for a change. 😅
@lyse Oh, huh, maybe it was just my GNOME 2 themes back then that didn’t show the icon. 🤔
> I like the looks of your window manager. That's using Wayland, right?
Oh, no. It’s still X11. All my recent Wayland comments resulted from me trying to switch, but I think it’s still too early. Being unable to use QEMU (because it can’t capture the mouse pointer) is a pretty big blocker for me. This is completely broken, it just happens to be unnoticeable with modern guest OSes, so it’s probably not a priority for devs.
(Not to mention that I would have to fork and substantially extend dwl in order to “replicate” my X11 WM. And then, after having done that, I’d have to follow upstream Wayland development, for which I don’t have the resources. Things would need to slow down before I can do that.)
> all that wasted space of the windows not making use of the full screen!!@1
Heh. I’ve been using tiling WMs for ~15 years now, so it’s actually kind of refreshing to see something different for a change. 😅
I like the looks of your window manager. That's using Wayland, right? The only thing on this screenshot to critique is all that wasted space of the windows not making use of the full screen!!@1 At least the file browser. 8-)
This drives me nuts when my workmates share their screens. I really don't get it how people can work like that. You can't even read the whole line in the IDE or log viewer with all the expanded side bars. And then there's 200 pixels on the left and another 300 pixels on the right where the desktop wallpaper shows. Gnaa! There's the other extreme end when somebody shares their ultra wide screen and I just have a "regularish" 16:10 monitor and don't see shit, because it's resized way too tiny to fit my width. Good times. :-D
Sorry for going off on a tangent here. :-) Back to your WM: It has the right mix of being subtle and still similar to motif. Probably close to the older Windowses. My memory doesn't serve me well, but I think they actually got it fairly good in my opinion. Your purple active window title looks killer. It just fits so well. This brown one (https://www.uninformativ.de/blog/postings/2025-07-22/0/leafpads.png) gives me also classic vibes. Awww. We ran some similar brownish color scheme (don't recall its name) on Win95 or Win98 for some time on the family computer. I remember other people visting us not liking these colors. :-D
working on a new astroJS based site and i hate being shit at web design because like i have the media for it ready (it's for my fandom creations which are all done and ready to be shared here lol) but i keep agonizing over the design TT
working on a new astroJS based site and i hate being shit at web design because like i have the media for it ready (it's for my fandom creations which are all done and ready to be shared here lol) but i keep agonizing over the design TT
I switched to Linux in 2007 and no window manager I used since then had icons, apparently. Crazy. An icon-less existence for 18 years. (But yeah, everything is keyboard-driven here as well and there are no buttons here, either.)
I switched to Linux in 2007 and no window manager I used since then had icons, apparently. Crazy. An icon-less existence for 18 years. (But yeah, everything is keyboard-driven here as well and there are no buttons here, either.)
@movq I haven't used KDE or GNOME for ages, but I'm sure KDE at least used to show application icons in the title bars. They proabably still do. But then, one could argue that KDE is mimicking Windows. I never thought like that, I always found KDE way superior, because I was able to configure it like a madman.
In i3, I don't have any application icons. I remember missing them at the beginning. But I don't even have the classical minimize, maximize and close buttons in the title bar either. Just the title. Being mostly keyboard driven and a tiling window manager, these buttons are not super useful, anyway.
Here’s an example of X11/Xlib being old and archaic.
X11 knows the data type “cardinal”. For example, the window property _NET_WM_ICON (which holds image data for icons) is an array of “cardinal”. I am already not really familiar with that word and I’m assuming that it comes from mathematics:
Now the funny thing is, on modern x86_64, the type long int is actually 64 bits wide.
The result is that every pixel in a Pixmap, for example, is twice as large in memory as it would need to be. Just because Xlib uses long int, because uint32_t didn’t exist, yet.
And this is something that I wouldn’t know how to fix without breaking clients.
Here’s an example of X11/Xlib being old and archaic.
X11 knows the data type “cardinal”. For example, the window property _NET_WM_ICON (which holds image data for icons) is an array of “cardinal”. I am already not really familiar with that word and I’m assuming that it comes from mathematics:
Now the funny thing is, on modern x86_64, the type long int is actually 64 bits wide.
The result is that every pixel in a Pixmap, for example, is twice as large in memory as it would need to be. Just because Xlib uses long int, because uint32_t didn’t exist, yet.
And this is something that I wouldn’t know how to fix without breaking clients.
Diz o anúncio deste tema que qualquer música sobre "inferno, demônios, vampiros ou qualquer outra referência ao submundo" serve... Ora, em 2020 estava uma tourné anunciada com #MarilynManson e o Ozzy, que foi cancelada porque o Ozzy precisou de iniciar tratamentos, e depois houve o lockdown. Essa tourné serviria para promover o album "WE ARE CHAOS" (que nunca chegou a ser tocado ao vivo), e nele há trevas infinitas, neste "INFINITE DARKNESS"...
Diz o anúncio deste tema que qualquer música sobre "inferno, demônios, vampiros ou qualquer outra referência ao submundo" serve... Ora, em 2020 estava uma tourné anunciada com #MarilynManson e o Ozzy, que foi cancelada porque o Ozzy precisou de iniciar tratamentos, e depois houve o lockdown. Essa tourné serviria para promover o album "WE ARE CHAOS" (que nunca chegou a ser tocado ao vivo), e nele há trevas infinitas, neste "INFINITE DARKNESS"...
Diz o anúncio deste tema que qualquer música sobre "inferno, demônios, vampiros ou qualquer outra referência ao submundo" serve... Ora, em 2020 estava uma tourné anunciada com #MarilynManson e o Ozzy, que foi cancelada porque o Ozzy precisou de iniciar tratamentos, e depois houve o lockdown. Essa tourné serviria para promover o album "WE ARE CHAOS" (que nunca chegou a ser tocado ao vivo), e nele há trevas infinitas, neste "INFINITE DARKNESS"...
Auf dieses Gespräch habe ich mich besonders gefreut. Max war bei uns im Podcast zu Gast und hat mit uns über Spieleentwicklung gesprochen. Kürzlich ist sein Spiel Savanna Sam erschienen und er hatte Einiges über dessen Entwicklung zu erzählen…https://maurice-renck.de/en/notes/2025/spieleentwicklung