# I am the Watcher. I am your guide through this vast new twtiverse.
#
# Usage:
# https://watcher.sour.is/api/plain/users View list of users and latest twt date.
# https://watcher.sour.is/api/plain/twt View all twts.
# https://watcher.sour.is/api/plain/mentions?uri=:uri View all mentions for uri.
# https://watcher.sour.is/api/plain/conv/:hash View all twts for a conversation subject.
#
# Options:
# uri Filter to show a specific users twts.
# offset Start index for quey.
# limit Count of items to return (going back in time).
#
# twt range = 1 4
# self = https://watcher.sour.is/conv/wco65ka
I don’t quite understand how Flatpak/Snap is supposed to solve anything. That isn’t the issue at all, from my experience. If you make proprietary software, you can just bundle all your dependencies or link stuff statically. I’ve been playing some (commercial, proprietary) games from the late 1990ies / early 2000s that follow this simple approach (they had official Linux versions – maybe “The Year of the Linux Desktop” has already passed 🤪). They worked like a charm – *UNTIL* something related to drivers changed. And now they just crash. 🤦 (In other words, they worked fine for about 20 years, which is pretty good if you ask me. You have similar problems on Windows.)
I don’t quite understand how Flatpak/Snap is supposed to solve anything. That isn’t the issue at all, from my experience. If you make proprietary software, you can just bundle all your dependencies or link stuff statically. I’ve been playing some (commercial, proprietary) games from the late 1990ies / early 2000s that follow this simple approach (they had official Linux versions – maybe “The Year of the Linux Desktop” has already passed 🤪). They worked like a charm – *UNTIL* something related to drivers changed. And now they just crash. 🤦 (In other words, they worked fine for about 20 years, which is pretty good if you ask me. You have similar problems on Windows.)
I don’t quite understand how Flatpak/Snap is supposed to solve anything. That isn’t the issue at all, from my experience. If you make proprietary software, you can just bundle all your dependencies or link stuff statically. I’ve been playing some (commercial, proprietary) games from the late 1990ies / early 2000s that follow this simple approach (they had official Linux versions – maybe “The Year of the Linux Desktop” has already passed 🤪). They worked like a charm – *UNTIL* something related to drivers changed. And now they just crash. 🤦 (In other words, they worked fine for about 20 years, which is pretty good if you ask me. You have similar problems on Windows.)
@movq It's been year of Linux for me since 2004. The day I got a magazine with Fedora Core 2 and found instructions on running Unreal Tournament 2004 just hooked me in. The real issue lies within hardware vendors, like you said driver related changes, that keep it back. I'm still stuck in the 90s/00s for gaming. I recently discovered a lovely DOS collection that will keep me busy for years.